EVE Online Team [9/23/2021 1:00:00 PM]
Researching the Rogues
As part of the Gateway Quadrant, the brand-new Researching the Rogues event is now live in EVE Online! This is a great time to dive into New Eden with Researching the Rogues, which offers daily challenges and rewards, daily login gifts, plus combat and hacking sites until 11:00 UTC on 4 October.
Also, as EVE Online has just launched on the Epic Games store, there are exciting new packs in the EVE Store, so there’s plenty to celebrate and get involved in right now!
Researching the Rogues
Rogue Drones have been a regular nuisance and threat in recent years across the cluster, but now Capsuleers are urgently being called upon by the Association for Interdisciplinary Research (AIR) to defend their research sites from attack by these drone assailants.
There are all-new combat and exploration sites across all space, with the greatest rewards available in Lowsec from Advanced Drone Outgrowth Colony and AIR Rogue Drone Researchers sites. The combat sites are designed to be run only by tech 1 frigates, faction frigates, and tech 1 destroyers. Rewards include new AIR SKINs, returning Cryptic Mimesis SKINs, cerebral accelerators, new time-limited AIR scanning boosters, returning blueprint copies for the 'Subverted' JVN-UC49 drone, plus overseer’s personal effects that can be sold in-game for ISK.
Adding to the allure of these sites, a series of combat and exploration challenges will unlock further rewards such as more AIR boosters and new AIR Laboratories SKINs for Sisters of EVE ships when successfully completed.
On top of all that, there will be free daily rewards for logging in to EVE during Researching the Rogues, with Omega Capsuleers getting even better rewards than Alphas. The daily login rewards include AIR boosters, new Semiotique Sports SKINs, and thousands of Skill Points. Remember, if you upgrade to Omega after the event has started, you can claim any Omega rewards missed.
All of the above will run until 11:00 UTC on 4 October, so there’s no time to lose!
Epic Games Store Launch & New Packs
EVE Online is now available via the Epic Games store, providing a fresh gateway into New Eden for eager Capsuleers taking their first steps in this universe of opportunity and adventure. To celebrate their arrival and this occasion, brand-new Bronze, Silver, and Gold Starter Packs, plus a Cyber Suit Pack have been launched in the EVE Store! These packs contain Omega, PLEX, thousands of Skill Points, as well as stunning Semiotique Superluminal SKINs and apparel.
Each pack is available for purchase once per account, paving the way for Capsuleers to warp straight into the action in style, with boosted skill training and PLEX to spend!
New Eden Store
To further celebrate the launch of EVE in the Epic Games store, you can now buy the fantastic new Semiotique Superluminal SKIN on the popular Astero and Stratios Sisters of EVE ships for 110 PLEX each in EVE Online’s New Eden Store.
Used by elite corporate executives and celebrity brand ambassadors of one of New Eden's largest FTL communications corporations - Semiotique Superluminal - this glamorous SKIN is the ultimate way to stand out from the Capsuleer crowd.
EVE Online Team [9/21/2021 2:00:00 PM]
Schedule for upcoming EVE Streams
There’s no better time than today to start playing EVE, or to dive back into the buzzing spacelanes of New Eden: as we enter the Gateway Quadrant, we’d like to share our plans to bring you a wide variety of streams in coming weeks.
Tune in to the CCP TV channel for classes, developer interviews, hangouts, EVE partner streams, and more – providing all kinds of content for both veterans and new players alike!
Here is a glimpse of what lies ahead with additional content added on a regular basis:
And alongside this fun and informative content, be sure to check out the currently discounted Starter Training Boost bundle, alongside other available offers, for a useful head-start boost to your skill points and training speed!
We’re looking forward to bringing you a content-filled and fulfilling Quadrant with Gateway, and can’t wait to show you all the streams ahead: keep an eye out for upcoming broadcasts, and see you in space!
EVE Online Team [9/20/2021 11:00:00 AM]
GM Week is Back!
Another exciting and action-packed GM Week starts today! All week long, until 23:59 UTC on 24 September, jump online and join your fellow players and GMs for a multitude of fun events – both in and out of game – including streams, in-game content, contests, and more!
We’ll be conducting all kinds of exciting contests throughout GM Week, spurring on fun activity and rewarding winners with great prizes!
Entries for the EVE Cosplay Contest, announced several weeks ago, will be accepted all week until 23:59 UTC 24 September - and winners will be announced by 8 October, two weeks after the submission deadline. We’re looking forward to seeing the very best of the dazzling EVE style that players can create, and rewarding them with fabulous prizes, which you can read more about in the Cosplay Contest Announcement!
“Bad” Fan-Art Contest
Submit your best EVE-inspired memes, badly drawn art, propaganda, or anything else you can think of in this contest’s forum thread, where the winners will be chosen based on number of likes. Submissions must be in PDF, PNG, or JPEG format, with a max size of 1920x1080. The winning entries will be displayed as backgrounds in the meeting rooms at CCP’s HQ!
Limerick and Ice-Breaker Contest
Break out your wordsmithing skills! Players are invited to craft an EVE-related limerick or conversational ice-breaker, to be submitted via Twitter using the #gmweekwordsmith hashtag. Limericks should follow the traditional format – (see here), and ice-breakers should be written as if you were sparking up a conversation with a Capsuleer, be it for business, friendship, desirable cooperation, or anything else.
Winners will be awarded 1000 PLEX and two SKINs as prizes, and runners-up will receive 500 PLEX and one SKIN. In addition, all winners will be given bundles of collectible items associated with GM Week! While this is indeed a contest of witty and comedic wordsmithing, we kindly ask that you please be mindful of the content of your entries – EVE is a PEGI12 game, after all, and social media platforms all have their own measurements of what crosses the line. With that said, have fun!
*All contests run from the beginning of GM week until 23:59 UTC on 24 September
During this year’s GM Week, we’ll be running all sorts of fun live events for players to participate in - including activities at specified times, as well as ones running week-long!
Whack-a-Bot - 20 September at 16:30 UTC
In this fan-favorite event, Capsuleers discovered using CONCORD-prohibited automated piloting technology will be dragged into Yulai, ship and all, where countless players will be sitting in wait to tear them apart!
GM and ISD Roam - 23 September at 18:00 UTC
Various GMs and ISDs will be taking to space with the fantastic BjornBee as their FC, with each pilot carrying small amounts of goodies - so keep an eye out and watch the chaos, or hunt the fleet down to instigate even more excitement!
Scavenger Hunt - Week-Long Event
Containers full of interesting loot and goodies - including specific SKINs and vanity items - will be spread around space during GM week, with hints as to their locations being dropped during streams and across various in-game chat channels!
Orbital Stash - Week-Long Event
Trivia-locked containers will be dropped in easy-to-find locations across space throughout the duration of GM week, named with riddles whose answers will open them. Prizes include more SKINs, vanity items, and even PLEX!
Live Steam Reviews – 22 September at 14:00 UTC
Join CCP Paragon and CCP Goat for a fun, live answering session for EVE Steam reviews, assisted by Twitch chat!
Magic School Bus Stream – 21 September at 16:00 UTC Drop in for a relaxed stream with various GMs as they pop between career agent systems to talk to new players and give them ships and advice, while other GMs answer questions onstream and on a special GM discord server!
Appearances on Streams
GMs will also be hopping onto various streams hosted by EVE partners during the week, so keep an eye out and tune in to watch live!
In addition to these events, the Emergency Response Squad SKINS for logi cruisers are returning to the NES during GM week, with new availability for each Empire’s logi frigate.
We’re looking forward to another exciting GM week this year, and can’t wait to see the fun, excitement, and chaos you’ll all bring.
See you in space!
EVE Online Team [9/17/2021 5:30:00 PM]
Corp Propaganda Contest - The Winners
The Corp Propaganda Contest has now come to a close and six corporations reign supreme.
With the Quadrant 3: Gateway bringing massive overhauls to the New Player Experience, recruiters of the winning corps will be guaranteed to have their hands full for the foreseeable future!
The winning propagandists below will have their creativity displayed proudly on station billboards in-game and on CCPTV. You can find the rest of the artwork in the official EVE Facebook gallery. The remaining video entries may also be added to CCPTV and billboards following an exclusivity period.
Recruitment Poster Winners
For the propaganda poster portion of the contest, entrants were asked to create a portrait poster:
First Place – 1,000 PLEX, 10x Any SKIN worth 250 PLEX from NES
Second Place - 750 PLEX, 10x Any SKIN worth 110 PLEX from NES
Third Place - 500 PLEX, 10x Any SKIN worth 55 PLEX from NES
Recruitment Video Winners
Alternatively, Capsuleers could enter with a 15-second silent video – remember, in space nobody can hear you smacktalk!
First Place – 1,000 PLEX, 15x Any SKIN worth 250 PLEX from NES
Second Place - 750 PLEX, 15x Any SKIN worth 110 PLEX from NES
Third Place - 500 PLEX, 15x Any SKIN worth 55 PLEX from NES
Congratulations to the winners, your creations were enough to impress upon the hearts and minds of many CCP’ers! With any luck, they’ll have the same impact on the Capsuleer community. The community team will be in touch with you soon to deliver your prizes!
Picking just three from each set of entries was tough so don’t be dissuaded if you didn’t place in the top three. Keep those creative pod juices flowing and keep submitting your propaganda on social media!
EVE Online Team [9/17/2021 11:00:00 AM]
Back to Basics in the Proving Grounds!
Return to your foundations in a new Abyssal Proving Grounds event, where four pilots dive into thunderdome combat against one another aboard one of the four Empires’ Corvettes! Board one of these humble and capable vessels for free at any station or citadel, and go all-out as you fight your way to the top!
This event begins at 11:00 UTC on 17 September, and runs until 11:00 on 21 September.
The ruleset for the event is as follows: - Only the Impairor, Ibis, Velator, and Reaper may enter - Modules and drones are restricted to meta level 4 - Pirate implants are not allowed
Prepare for combat on equal footing, gaining invaluable combat experience aboard ships you can easily afford to lose while utilizing any combat tactics you can think of: keep an eye on your orbit, get a handle on different types of weapons and EWAR, predict your opponents’ own moves, or even take a crack at manual piloting for fine-tuned movement!
We're looking forward to an accessible and exciting event, bringing in Capsuleers of any age and experience level to rage against one another in the Proving Grounds. Board your Corvette, kit it out with any modules you can imagine, and grab your filaments – found in Abyssal Deadspace, in Triglavian wrecks in Pochven, or on the ingame market – as you demonstrate your mastery of every Capsuleer’s first class of ship and ascend the Proving Grounds leaderboard, achieving glory and earning special rewards!
EVE Economic Council [9/16/2021 3:00:00 PM]
Monthly Economic Report – August 2021
The Economic Report for the month of August 2021 is now available for your viewing pleasure!
You can download all of the raw data used in this report here. As always, each image can be enlarged by clicking on it.
EVE Online Team [9/13/2021 3:00:00 PM]
Foundation Quadrant - That’s a Wrap
EVE Online’s Foundation Quadrant has been eventful and full of excitement! As this second Quadrant of 2021 draws to a close, it’s the perfect opportunity to look back at the highlights and major updates introduced. Detailed below is a summary of this Quadrant’s in-game events, activities, community achievements, as well as gameplay & tech updates that are building the foundation of a thriving third decade for EVE.
In-Game Events and Celebrations
The Foundation Quadrant saw EVE Online celebrate its 18th birthday in style with Capsuleer Day commemorating 18 years since the dawn of the Capsuleer Age. Celebrating the incredible togetherness and strength of EVE’s Capsuleer community, there were in-game activities and free gifts as pilots faced off against the Equilibrium of Mankind (EoM) terrorist group.
The great Empires of New Eden also hosted their own days of celebration, with Gallente Federation Day, Minmatar Liberation Day, Amarr Foundation Day and Caldari Union Day all featuring awesome in-game events and free gifts. Well done to all players that made awesome contributions to the propaganda contests and trivia quizzes that dovetailed with the Empire celebration days.
The Stargate Trailblazers event saw the Empires working to gather resources for the construction of new stargate routes around New Eden. Capsuleers picked sides and supported their faction at combat sites and resource harvesting sites. The event resulted in a new stargate being added to New Eden!
EVE Community Achievements & Activities
The year-long player war in Nullsec which has featured some of the largest battles ever recorded in New Eden – and gaming history – ended during the Foundation Quadrant! Be sure to check out the latest episode of The Scope for all the details.
Speaking of hard-fought battles, an astounding 51 teams duked it out for 16 spots in this November’s Alliance Tournament XVII, which was announced in the Foundation Quadrant. Those teams are now training hard in anticipation of the main event in November.
It wasn’t all bloodshed, though, as members of the EVE community submitted numerous videos of their defining Capsuleer moments for EVE’s 18th birthday. Don’t miss the player celebration video commemorating those moments!
Major Updates - A Foundation for the Future!
The Foundation Quadrant saw a number of big updates made to gameplay in EVE, as well as a number of balance changes and new features introduced.
The Hunter’s Boon update, inspired by player feedback, featured changes such as the introduction of mobile covert cyno beacons, buffs to the Pacifier and Enforcer, and Tech 3 cruiser skill loss removal. Mobile observatories granted pilots a long-awaited defense against cloaking-based incursions into Lowsec and Nullsec, and the Enter the Portal update brought powerful buffs to the Black Ops class of Tech II battleships, plus the slick new Conduit Jump feature.
Long-anticipated ESS keys arrived as part of the Grand Heist update, allowing Capsuleers to raid and liberate riches from Nullsec reserve banks using keys obtained from Lowsec signatures, with almost a trillion ISK already stolen by the wiliest Capsuleers! Furthermore, the Great Escape update brought gameplay depth and subtlety to the use of nullification and warp core stabilizers, ensuring they serve a more meaningful role across EVE and its community.
The Foundation Quadrant didn’t just feature gameplay and balance updates, though, as continued investment in technology keeps EVE Online on track to successfully navigate its third decade and thrive. A huge visual update – Bring Out EVE’s Colors – affected every activity in space and every visual interaction, as well as all ships, citadels, planetary bodies, and more. A new 3D version of your ship’s AI “Aura” and vast visual improvements to the interior of the Jita 4-4 trade hub were also significant updates to iconic elements of New Eden. New landmarks were introduced around the cluster to commemorate significant historical events and provided more places of interest to visit for explorers, including a monument to the enormous and record-shattering titan fight in the system of M2-XFE.
Another public playtest of the native Mac version of EVE Online also took place in the Foundation Quadrant, delivering further progress on the path to welcoming even more new players to New Eden.
The EVE Academy website launched in Q2, as well, with the aim of enhancing the new player experience. EVE Academy provides a wealth of information designed to help new players decide who they want to be in New Eden. There are links to four career paths - Explorer, Industrialist, Enforcer or Soldier of Fortune – where you get skill plans, beginner ship fitting examples, and curated links to resources created by the EVE Online community, videos and much more.
Quadrant 3 Incoming
The third Quadrant of 2021 is not far away, and it will act as a gateway for EVE Online and its Capsuleers towards more major updates, events, and a new era in New Eden! Keep your eyes peeled and stay tuned for more announcements coming very soon.
EVE Online Team [9/10/2021 3:00:00 PM]
You Are Never Alone
To our cherished players,
Today, 10 September, is World Suicide Prevention Day - and we at CCP would like to raise awareness of this vitally important and very delicate subject.
Anyone can find themselves in difficult times. According to the World Health Organization (WHO), more than 700,000 people die due to suicide each year – and it is the second leading cause of death among individuals between the ages of 15 and 34.
In light of the still very strange and constantly changing state of the world and our lives in the past couple of years, and the difficulties we all face in uncertainty, loneliness, and grief, it is more important than ever for you to be able to know that you are not alone.
If you are ever struggling with suicidal thoughts, feel overwhelmed by life, or even just need someone to talk to, you can be connected with a professional and share what’s on your mind in a single call: specialized suicide hotlines operate 24/7 worldwide, and are always prepared and ready to help.
On our end here at CCP, reports of intentions of self-harm are treated with the highest urgency, and we have procedures in place to ensure as immediate a response as possible, including contact with any available local assistance.
And on the side of the EVE community, the Broadcast 4 Reps movement maintains a safe and sympathetic space where anyone can reach out to speak to other space friends in times of need, operating a dedicated public discord server, and providing links to various other valuable resources on their website.
This year, we would like to recognize and thank the core team of B4R for their efforts and invaluable assistance to those in need, including Tovanis, Jezaja, Erika Mizune, Diana Valenti, Fyt 284, Daark (Nyx Palaiologos), and Thoroughbreed, and would like to give an honorable mention to Laura Karpinski. CCP will be issuing special in-game medals in gratitude to active B4R members in the near future.
We would also like to give thanks to Sixth Empire, founded by Max Singularity and Feiryred, for developing a community of friendship and care for their fellow EVE Online players. Sixth Empire’s core motto is “Answer All Calls”, and the group emphatically supports the B4R movement - raising awareness and spreading motivational posts across EVE groups on various social networks.
Fly safe, and fly together: through any difficulties you may face, there are always those who want to and can provide help. No matter what happens, we want you to know that you are never alone!
EVE Online Team [9/8/2021 11:00:00 AM]
No Downtime Vol. 2!
No Downtime starts today!
As you may have seen in the recent development blog, No Downtime starts today after 11:00 UTC. That means, if everything goes to plan, that on 9 September EVE Online will be entering uncharted territory yet again past the 24 hour mark.
The ultimate goal is for EVE to have no downtimes at all. The first step has been to shorten downtime, which is quickly approaching its asymptotic value of around 3 minutes. Then, the goal is to have fewer and fewer downtimes, eventually eliminating it altogether. This is a long-term goal and all of EVE’s technological advances are aimed towards that.
Just like last time, your help is required to flag everything that seems suspect or weird, letting us know how the game performs for you when you do the things you normally do.
There are a number of reasons why running another one of these experiments is beneficial: - Improvements which have been made since the last experiment can be validated - Things that may have regressed will be flagged - Memory usage will be observed - Verification that anything new is not making any downtime assumptions
Ultimately, an experiment such as this is dedicated to the Capsuleers of New Eden who hail from countries such as New Zealand, Japan, Korea, and Australia. As EVE Online has entered and launched in Korea and Japan over the past year, the activity in this timezone has increased, and not disturbing players during their peak hours is important.
For those that remember the video from 2019’s No Downtime, a whole lotta effort and power is needed for such a heroic stunt. Find out more about how that is possible in the No Downtime Vol 2 video.
CCP Explorer [9/6/2021 3:00:00 PM]
No Downtime - Again!
Every day I think about downtime, wait for it to pass, and record the result.
The last time I wrote this (did you read that dev blog? It's really good, I promise), Tranquility's auto-reboot on weekends was approximately 4 minutes and 20-40 seconds, just enough for a quick cup of tea. Today's auto-reboot, a year and a half later, was 3 minutes and 34 seconds - just enough for a quicker cup of tea (I measured it while writing this dev blog). Given the improvements we have made since 2019, an auto reboot downtime of 3 minutes and 30-40 seconds is pretty normal these days.
I could focus on this improvement of 50-60 seconds, a 22.5% improvement between 3 Dec 2019 and 3 July 2021, and predict the end of downtime on 19 December 2026 with this super-scientific graph, but the reality is more complicated than that.
There is a (soft) lower bound of approximately 3 minutes given the three different activities during downtime - shutdown, database jobs, startup - which last approximately 1 minute each, unless fundamental changes are made, and the most fundamental one is still to not have any downtime at all. Downtime will not become much less than 160-200 seconds; instead there must first be fewer downtimes and then none at all. Nevertheless, I wanted to start this blog with a concrete example of improvements made in downtime reduction since last time. And now another no-downtime experiment is being planned for September 9.
The purpose of this second no-downtime experiment is at least four-fold: - Verify the fixes made for the issues discovered in the previous experiment in the live production environment - Verify that no other code/features have regressed since last time and in general look for further issues - Observe memory usage - Verify that our technology platform (which you will hear more about later) is not making any downtime assumptions
So what did we discover last time, I hear you ask?
First and foremost we discovered reliance on downtime as an event to mark the beginning of a daily cycle, and a reliance on a daily startup, such as structures not finishing 24+ hour timers and corporations not joining Faction Warfare. We fixed all those issues that we found, and those you reported to us. Now we want to verify them further (of course they have been tested but our test environments don't have Tranquility's scale) and look for more such issues.
We also observed time desynchronization (which we fixed), and significant memory usage (which we improved somewhat).
The time desynchronization was a known issue, but last time we were observing whether players noticed at the end of day #2. The target for time desynchronization is a maximum of ±0.5 seconds. But with newer hardware, we had been observing an end-of-run desynchronization of 2.25 seconds and - predictably - 4.5 seconds at the end of day #2 in the first no-downtime experiment in 2019.
Players started to notice once the desynchronization was above 3 seconds, mostly by noting what felt like module lag or delay when their client and the node hosting their solar system disagreed significantly about when modules were cycling. Time desynchronization is now normally within ±1/100 of a second, well within the maximum of ±0.5 seconds.
Tranquility has always been memory hungry. For better performance, then, we have always opted for pre-computing values & processing data and storing the results for later reference rather than re-computing those values again later. As an example, the Brain in a Box and Dogma Rewrite projects in 2015 were all about computing and storing skills and their effects (i.e., the characters' brains) and transferring the computed results between solar systems instead of re-computing the brains on each entry to a new solar system. We also never clean up any memory, as the cluster node memory is reset every day anyway, which is a reliance on a daily reboot (note: we of course don't clear our DB cache memory or our Redis cache memory, but the main simulation cache memory is cleared in the reboot in each downtime).
The most memory-hungry nodes in the Tranquility cluster, the Character Services nodes that store those brains I mentioned above (among other things), were at 75% memory pressure at the end of day #2 last time, which is just below our operating tolerance of 80%. We might be able to run Tranquility for 3 days (and perhaps 7 hours more) if we were to run the cluster to a "first-node-at 100% memory usage" state, given those 2019 numbers. In 2019, the day #1 memory pressure was at 55%, but these days it is around 35% and so we want to rebase our observations.
No-downtime is a long-term goal and all our technological advances aim towards that. We have been working for a few years now on a micro-service and message bus technology platform for EVE, and started using that platform for a number of features. We now want to observe how that ecosystem holds up with no downtime of the primary game cluster, making sure no assumptions have been made about a daily downtime.
See you on Thursday, 9 September, as the second No Downtime experiment commences. And, just like last time, there will be a video coming soon. A whole lotta effort and power is needed for such a heroic stunt.