Speed Evolved: More FPS in New Eden

EVE Online Team - Thu, 27 Feb 2025 - 11:00

Speedy capsuleers,

The future of EVE Online is accelerating. As part of EVE Evolved, a transformation is coming to how EVE renders space, unlocking a boost in performance and taking another step toward EVE forever.

With a cutting-edge GPU-driven pipeline, New Eden’s battles, bustling trade hubs, and deep-space explorations will look and feel better than ever. By shifting more processing to your GPU, capsuleers will experience smoother gameplay, higher FPS, and a more immersive universe, all while reducing the strain on CPU-bound processes. This fundamental change offloads more rendering tasks to the GPU, allowing for more efficient batching of draw calls, reduced CPU overhead, and better parallel processing of graphical elements. The result? A game that runs faster, feels more responsive, and can handle larger-scale engagements with greater stability.

Testing so far has shown an average FPS gain of 25-50%! Whether you’re navigating through Jita’s busiest trade lanes, engaged in high-speed skirmishes, or commanding massive fleets, performance gains will be felt across the board. This means less stutter, fewer slowdowns in large battles, and a visually richer experience with reduced strain on your CPU.

These improvements are tailored for DirectX 12 and macOS users, setting the stage for even more advancements in the future. But before this evolution fully takes flight, we need your help in putting it to the test!

Join the Mass Test on Singularity

From 17:00-19:00 UTC on 28 February, capsuleers are called upon to log into the Singularity test server to put the new rendering system through the motions. The more pilots in space, the better we can refine and optimize this leap forward. More information on the test is available here.

After the initial test, the server will remain open for extended testing until 3 March, allowing further data collection and refinements. As a thank-you for your service, Large Skill Injectors will be available on Singularity, so there will be plenty of fun to be had during the testing window and opportunities to try something new. The new system will be released on Tranquility on 18 March.

Indulge your need for speed and stress test the new rendering system. See you on Singularity!

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