Sansha's Nation

ABOUT :

Sansha's Nation was founded more than a century ago, shortly after all the empires had come into contact, just when space exploration and colonization was taking off. Sansha was a Caldari tycoon that carved out a sizeable piece of space for himself. There, he set out to create an utopian state. His vision and charm attracted thousands of people and for some time the Nation flourished. But Sansha became ever more warped as his success increased. He started experiments, combining capsule technology with the human mind, creating zombie-like creatures that had the cold, calculating mind of a computer, but the ingenuity of humans. When this became public knowledge Sansha was condemned and the other empires joined forces to bring him down. His forces were decimated and scattered to the winds. Remnants still remain far in the outer regions, but the once glorious Nation has been reduced to pirates and pillagers.

ENLISTED MILITIA CORPORATION: Isanya Covert and Recon Agency

BACKGROUND auto-generated by PANDAX

Sansha's Nation stands as a chilling testament to the perils of unchecked ambition and technological overreach within New Eden. Founded over a century ago by the Caldari industrialist Sansha Kuvakei, the Nation was envisioned as a utopian society where an intellectual elite, known as True Citizens, would govern, served by cybernetically controlled slaves termed True Slaves. This vision, however, devolved into a dystopian nightmare that led to widespread condemnation and conflict.EVE Wiki+4EVE Universe+4EVE Universe+4

Genesis and Ideology

In the early days of interstellar colonization, Sansha Kuvakei leveraged their substantial inheritance to carve out a dominion in what is now recognized as the Stain region. Their charisma and revolutionary ideas attracted thousands, drawn to the promise of a society led by enlightened minds and sustained by unwavering labor. However, Kuvakei's pursuit of this ideal led to the development of advanced cybernetic implants designed to suppress individuality, effectively transforming individuals into mindless automatons. This abhorrent practice of eradicating free will in favor of absolute control became the cornerstone of the Nation's operational framework.EVE Universe+2EVE University Wiki+2EVE RP Wiki+2EVE Universe

Downfall and Resurgence

The revelation of Kuvakei's inhumane experiments in YC 37 prompted a unified military response from the core empires, orchestrated by CONCORD. This coalition decimated the Nation's forces and infrastructure, leading to the presumed death of Kuvakei and the collapse of their regime. However, remnants of the Nation endured in the shadows, gradually regrouping and rebuilding their strength. By YC 105, these survivors had reestablished a foothold in the Stain region, setting the stage for a dramatic resurgence.EVE Wiki+4EVE University Wiki+4EVE RP Wiki+4

In YC 112, the reemergence of Sansha's Nation was marked by audacious incursions into empire-controlled territories. These operations involved the abduction of entire planetary populations, facilitated by the Nation's mastery of wormhole technology, which allowed for rapid and unpredictable strikes deep within sovereign space. The return of Kuvakei, previously believed dead, at the helm of these operations, intensified the threat perception among the empires and independent capsuleers alike.EVE Universe

Structure and Hierarchy

Sansha's Nation operates as a totalitarian dictatorship under the absolute rule of Kuvakei. The societal hierarchy is bifurcated into:EVE Universe+4EVE RP Wiki+4EVE Wiki+4

  • True Citizens: An elite cadre entrusted with administrative and strategic responsibilities. While they retain their cognitive faculties, many choose to undergo cybernetic augmentation to enhance their capabilities and demonstrate unwavering loyalty to Kuvakei's vision.

  • True Slaves: The subjugated masses, stripped of autonomy through invasive neural implants that render them obedient to the Nation's directives. These individuals serve as laborers and soldiers, executing tasks with unerring precision but devoid of personal agency.EVE RP Wiki+1EVE Universe+1

Technological Capabilities

The Nation's technological prowess is formidable, particularly in the realms of cybernetics and wormhole manipulation. Their fleet comprises distinctive vessels characterized by advanced shielding and laser weaponry. Notable among these are:

  • Succubus: A frigate renowned for its speed and agility, often employed in rapid assault operations.

  • Phantasm: A cruiser that balances offensive and defensive capabilities, making it a versatile asset in various combat scenarios.

  • Nightmare: A battleship that epitomizes the Nation's engineering acumen, boasting formidable firepower and resilience.

These ships are designed with a focus on afterburner enhancements, allowing them to achieve remarkable velocities without the typical drawbacks associated with microwarpdrives.EVE University Wiki

Incursions and Current Threat

Sansha's Nation continues to pose a significant threat through orchestrated incursions into empire and capsuleer-controlled territories. These operations disrupt local economies, instill widespread fear, and result in substantial loss of life and resources. The Nation's ability to strike unpredictably, coupled with their relentless assimilation of captured individuals into their ranks, underscores the persistent danger they represent within New Eden.EVE University Wiki+1EVE RP Wiki+1

In summary, Sansha's Nation embodies the dark potential of technological exploitation and authoritarian ambition. Their enduring presence and activities serve as a stark reminder of the vigilance required to safeguard freedom and autonomy in the vast expanse of New Eden.EVE Universe+1EVE Universe+1

ACTIONS auto-generated by PANDAX

The Scope reports on the ongoing war in Delve as of November 3, 2020, detailing various factions' activities during this conflict. The war is notably characterized by the involvement of several key alliances and factions.

Among the critical participants are PAPI forces, which commenced assaults on multiple constellations within the Delve region, while the Imperium forces seized the opportunity to conduct counter-offensives against Test Alliance territories. Reports have indicated the joint operations of entities such as the Red Alliance and various stain factions attacking installations within Esoteria, collaborating closely with the Bastion alliance. In addition, the Ammatar Mandate forces are also highlighted for their defense efforts in the Derelik region, specifically against Blood Raider assaults on Tanoo II.

Another significant development involved the Blood Raider Cultist bases, which came under assault from Shining Flame mercenaries, showcasing the ongoing struggles between these factions and the notable rise of mercenary forces in New Eden. The Federation Senate summoned Federation Navy EDENCOM liaisons to discuss the status of Gallente systems occupied during the war, reflecting the broader political implications of these military engagements.

The situation has also led to the emergence of the Triglavian territories in Pochven, prompting extensive mapping by the EDENCOM Stellar Science Joint Task Group to understand spatial topology changes since Pochven's formation. This new geopolitical landscape has raised questions within the Minmatar Republic, especially after bizarre footage of Triglavian activities on Skarkon II was broadcasted on GalNet, causing dismay among the populace.

The complexities of the war in Delve have also drawn attention to the actions of various factions, like the Shining Flame and the Perun Clade, the latter of which has been reported adapting civilians into military units in the Komo system. Concurrently, the Imperium forces have targeted strategic systems in Esoteria, further complicating the combat landscape in New Eden.

In a different context, the presence of the Ushra'Khan forces attacking a Khimi Harar Fortizar in the Ammatar Mandate highlights the ongoing conflict dynamics, where multiple factions vie for control and influence across various systems. This interconnected web of alliances and conflicts underlines the volatile nature of the region and the significant role that each faction plays in shaping the events of New Eden.

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Standings are gained and lost as campaigns, missions and other content that affects standings takes place. For example, capsuleers killed in campaigns will have a low opinion of you which has a knock effect with their corporation and alliance. The agent or agency that you killed them for on a camapign will have an increasing opininion of you. Standings affect your rewards from agents and agencies.

TOWARDS: usually due to others running campaigns/missions/other for Sansha's Nation

AGAINST: usually due to Sansha's Nation running campaigns/missions/other for agents/agenies or carrying out hostile actions against others.

Standings Towards Capsuleers
The opinion of Sansha's Nation towards other capsuleers
Standings Against
The opinions of others towards Sansha's Nation
CAMPAIGN REWARDS

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